PDF Ebook The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons

PDF Ebook The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons

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The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons

The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons


The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons


PDF Ebook The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons

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The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons

Product details

Series: Call of Cthulhu (Book 2)

Paperback: 168 pages

Publisher: Chaosium; 1st edition (September 1, 2002)

Language: English

ISBN-10: 1568821867

ISBN-13: 978-1568821863

Product Dimensions:

8.5 x 0.4 x 11 inches

Shipping Weight: 6.4 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#1,073,532 in Books (See Top 100 in Books)

At first glance it looks kind of boring. But as you start reading it, you just cant stop it and you wish you hadnt read it on the night you were alone in the house... This is scary stuff! Both Keeper Companions are just terrific gaming material. It goes through o many different aspects of the game that now that I have them I just cant see how I managed without them. Call of Cthulhu is arguably the best game ever created and this product should be on your gaming table.

Pre 1934, machine guns were not federally regulated. after the '34 NFA, you can still buy them, it just needs the $200 tax stamp and a background check from the ATF

The companion two is a good addition to a Keepers resources, especially if running adventures in the 20s. Although using firearms in a Call adventure is discouraged, they were a very prominent in the dealings of the mob during the prohibition. An adventure with your investigators going up against the mob and their nefarious plots can be interesting, with a mythos connection on the edges or forming a looming background threat if they fail. The rules and background for the speakeasy's and Volsted act are a must. The chapter on the deep ones including a fully described autopsy was a must also.

"The Keeper's Companion 2:..." is a valuable resource for reviewing the culture and sciences of the 1920s for your Call of Cthulhu game to be sure you're running a historically accurate game. Could you get this information by reading wikipedia and/or history books? Sure. But the Keeper's Companion 2 is written for Keeper's rather than the general public and its organized with a gamer in mind. Before running my first CoC game, I needed a solid review of where society was at regarding criminology (were we finger printing? What about blood testing? Ballistics? etc.). I got tired of looking at timelines and reading historical entries and really only wanted to spend a few hours on this before running my game. I felt like I got the right amount of information regarding where humanity was at in terms of criminology, science, arts, and culture in the Keeper's Companion 2. It also gives you more guns, gear, magical and deadly Mythos books, gods and beasts to throw into your campaign. It also has a section that references Mythos authors in it, steering the reading towards different stories for inspiration and background reading. Although I haven't used this yet, I likely will when my campaign ideas run dry. The book was very readible in general (well edited, well laid out) and I quite enjoyed reading through it (as I do most CoC books). Do you absolutely need this book to Keeper? No. But I felt like it enhanced my game and for a mere $20 and under pricetag, it was a good value for what I got.

The other really handy reference for CoC Keepers. It has more really useful information. The first one is the most important, but this one is useful as well.

Great information, helped me plan for games *and* I learned things as well. Well worth the money spent!

What can I say it' Cthulhu!

I don't like the fact that almost a 3rd. of the book is about prohibition. if your campain isn't based around it then it's just alittle infomative. other than that it's great it even gives you a referance list for tombs, creatures, npc's, and what era they appered in. on top of that it has an exsencive list of firearms.

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The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons PDF

The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons PDF

The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons PDF
The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu roleplaying), by Brian M Sammons PDF
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